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The developers enriched the fights mechanics with a number of elements that bring a breath of fresh to it. The fights take place in the same places where we meet our opponents. So if we don't manage in a fight, the solution is not to grind, but to change the approach and try out new ways. The fights take place in turn, during which more emphasis is placed on our tactics than on character level. As we progress, we gain experience points and advance to the next levels, gradually developing the character's skills and thus increasing their combat potential.įighting with enemies plays an important role in the Sea of Stars. Moreover, during the game we meet numerous characters (some of them we could meet in The Messenger, while the others are completely new), for whom we perform various tasks pushing the plot forward and side missions.
#Sea of stars ps4 free#
After reaching the shore, we enjoy a free exploration diversified by platform sections that require jumping over chasms and avoiding traps. It is not only a means of transport, but also our base of departure, where we can, for example, cut off the chitchat with our companions. The vast world consists of various islands, between which we move on the boat. Then there is nothing else left to do but to start a proper game, during which the action is shown from the bird's eye view. Each of the heroes has unique abilities, as well as a set of individual strengths. Sea of Stars starts with choosing two heroes from six available characters. The protagonists who wield the Eclipse Magic are the only ones who have the power to stop the The Fleshmancer and his army of monsters threatening the land they inhabit. In the course of the game we take control two Children of the Solstice. Sea of Stars was set long before the events presented in The Messenger. The project was created thanks to a successful crowdfunding campaign. The game is a prequel to the warm welcomed The Messenger, and was developed by its authors, the independent Sabotage Studio. Sea of Stars is an old school RPG, which, although it takes its inspiration from the scheme developed by the iconic 8- and 16-bit era, enriches it with completely new solutions taken from action games and even platformer games.
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